Atoms Crowd makes crowd animation available to anyone. You don’t need any particular skill set to layout your crowd shots and simulate them. You don’t believe it, do you? Wait and see!
Ultimate Environmental Texture Creation Course | Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.
The aim of the course is to help you take the first step towards the profession of a 3D modeler. In 6 months you will learn how to create models for games and deal with the technical part of modeling: all these high-poly, low-poly, sweep and bake. The main value of the course is 160+ hours of practice. But more importantly, constant feedback. Result: 10+ drafts and 2 full-fledged models, which you will make according to all the strict rules of
This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow.
As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.
Peregrine Labs – Yeti v4.0.2 for Maya 2020 Win | Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
Learn the tools and concepts to rig characters in Maya 2020.3 from the industry professional Rigger/Animator Tyler Gogan
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other
After the end of this course, students have to do a project on it all the necessary and important project files are attached in the project and discussion section.
Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the theory shared in Lighting & Look Dev Essentials Vol 1: Lighting Theory, Adrien reveals how to recreate the natural phenomena of real materials using 3D tools to add realism to your scenes with realistic textures and shaders.
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