In this course you will we will be re-creating several iconic video game characters in Maya, learning the basics of polygonal modeling, texturing, rigging, and animation. In addition, you will be taking the knowledge you learn to create your own original characters. The final assignment of the entire course will be to design your own original iconic 3d character.
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
In this course you will we will be re-creating 10 iconic video game characters in Maya, learning the basics of polygonal modeling, texturing, rigging, and animation. In addition, you will be taking the knowledge you learn to create your own original characters. The final assignment of the entire course will be to design your own original iconic 3d character.
Is this Class Right for Me: Hey Guys! Do you want to learn the secrets and techniques to rig your own 3D Assets? Would you like to understand the how’s and whys of the rigging process? This class is for those who wants to rig their characters and props but don’t have any rigging knowledge at all.
In this tutorial series, you will learn steps how to create photorealism, the basics of shading and especially how to use your shaders smartly.
25+ Hours of Training! Each class has 10 or more video lectures, covering Modeling, Rendering, Project Breakdowns, and Student Projects.
This is your chance to get into the most entertaining industry: 3D Animation. Learn the A-Z's that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, "Autodesk Maya"
You will be able to model low poly in game model using Topogun and Maya
An Autodesk Maya plug-in for feature film and games animators on Windows and Linux. Ragdoll is a real-time physics solver for Maya, similar the native nCloth and nHair solvers except it works on transforms rather than points. That makes it better equipt to integrate with your existing animation controls and doesn't require translating from points like people did in the 90's.
New Daz3D, Poser stuff
New Books, Magazines
2021-09-22

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