
This course is your track to building amazing attractive game character rigs that will stand up as professional work. Whether for your own games or for other peoples projects. Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your characeter rigs to be used inside game engines. For this reason I've dedicated all my time and effort to build this thourough course about game character

CG Workflow for Photo-realistic Still-frame Animal

An Introduction to Hair Grooming in Maya & Mari With Crystal Bretz

Over 20 hours of footage! Full HD video with English commentary recorded by a 3d modeling veteran of the film and game industry for 15 plus years.

I will be covering my pipeline and process. Whether its mostly CG environments & matte paintings or more projection based matte painting work. This will consist mostly using Redshift as my 3D render engine of choice along with how I use Maya, Houdini, Mari, Nuke and more to achieve my finished result. Thanks again for visiting and supporting and on my journey!

Create, design and develop your own game in Unreal Engine 4 without coding

Created from real camera motion, CineMotion is a library of 120 virtual production camera clips to quickly enhance your renders. From subtle idles to wild roaming motion, pans, reveals and more.

Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 5.10.22 for Maya 2017-2020, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including "The Fate of the Furious," "Beauty and the Beast," and "Stranger Things," this update brings faster rendering, more responsive look

Industry legend Maxx Burman commands over a decade's worth of experience, having delivered iconic matte paintings for TV, film, and video games on projects such as Iron Man 3, Game of Thrones, Westworld, and DOZENS more. His journey has also seen him wear many hats including art director, game developer, educator, and co-founder of the now industry-standard Kitbash 3D. In this brand new course from Learn Squared, Maxx will teach you all of his

Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.
Tags
Archive
« June 2025 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines