In this tutorial, we cover how I set up my renders within Marmoset Toolbag. We go through the steps I take for setting up a scene, what to think about when it comes to lighting, common tools and settings, as well as some tips on what to take into consideration. We render two different materials from start to finish.
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes will be formed and explored, leveraging the flexibility and experimental power of the software.
MP4 1280x720 | 3h 07m | ENG | Project Files | 1.15 GB
MP4 1440x1080 | 3h 49m | ENG | Project Files | 2.1 GB
MP4 1280x720 | 1h 23m | ENG | Project Files | 1.82 GB
MP4 1440x1080 | 5h 25m | ENG | Project Files | 3.29 GB
VFX for FilmMakers – Photogrammetry Pipeline: Volume1: Outdoor Photography to finish (PHG 101) | 16.4 GB
MP4 1920x1080 | 28h 31m | ENG | Project Files | 27.7 GB
MP4 1280x720 | 1h 28m | ENG | Project Files | 2.2 GB
Gumroad – Videogame Character Creation by Katon Callaway
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