ArtStation – Fantasy Blade – Weapon Creation for Games | Real-time step by step tutorial
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold,
We will be creating a tiling ground texture from start to finish and by the end of the tutorial, you will know how to create textures similar to the images above! Thanks for the support
From anatomy fundamentals to 3D modeling tools to game engines, you’ll learn to create Game Art while mastering pipeline and best practices.
In this tutorial I will cover some of the techniques and methods I used to texture Mordred's Helm for the Artstation 'Legend of King Arthur' Challenge, as well as show a brief overview of the rest of the production of the prop.
Throughout the course, you are encouraged to create your own level designs and make your own scene. In the end, it would be amazing if students would take what they learned in this course and make something beautiful with it. There are multiple relevant practice activities that will test the student's level design skills. Students can submit their scenes and receive personalized feedback from the instructor, based on the quality of their level
Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character.
In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing.
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