Author Alex
2022-01-25
0
Hero Prop Creation in Blender & Substance Painter
In this course, you’ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process – no timelapses. You will learn the techniques used in today’s AAA game production to make high-quality hero props for games, and create your very own Pokedex. With 17 hours of professional teaching, you’ll be equipped with
Author Alex
Blender for Beginners & Blender Flashbang Grenade Tutorial – Tip Jar Edition
Hello everyone! This is the perfect tutorial content for anyone who wants to get started with Blender. A 2 hour introduction course as well as another 2 hour – creating a flashbang – course. In total over 4 hours worth of Blender beginners tutorials as well as half an hour worth of making bakes, textures and renders in Marmoset Toolbag 4!
Author Alex
2021-10-22
0
Complete Guide to Marmoset Toolbag 4 by Nexttut Education
Hey Guys! Do you want to learn the tools and secrets to create professional looking renders with the latest Marmoset 4? Would you like to create stunning images and animations for your portfolio? If that is the case then I welcome you to Complete Guide to Marmoset Toolbag 4, my name is Abraham Leal and I have 10 years of experience in the industry.
Author Alex
2021-09-27
2
Artstation - Ultimate Environmental Texture Creation Course
Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.
Author Alex
2021-09-25
0
Industry ready weapon and attachment creation for videogames
Master Blender, Substance Painter, Marmoset Toolbag 4 and create a gameready revolver + attachments along the way
Author Alex
2021-09-19
0
Large Game Environment Creation - In-Depth Tutorial Course [UE5]
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
Author Alex
2021-08-25
2
Udemy – Military Game Asset Creation in Blender & Marmoset
Military Game Asset Creation in Blender & Marmoset | Learn how a professional prop artist works when creating props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering – and much more!
Author Alex
2021-08-15
6
XYZ School – Draft Punk 4.0 – Development of 3D models for games (RUS)
The aim of the course is to help you take the first step towards the profession of a 3D modeler. In 6 months you will learn how to create models for games and deal with the technical part of modeling: all these high-poly, low-poly, sweep and bake. The main value of the course is 160+ hours of practice. But more importantly, constant feedback. Result: 10+ drafts and 2 full-fledged models, which you will make according to all the strict rules of
Author Alex
2021-08-10
1
Wingfox – Female Bust Course in Marmoset Toolbag
This course is about creating a female bust to render in real-time in Marmoset Toolbag, starting from scratch in Zbrush until having an attractive low-poly model to render. I'll share with you the tips that I follow when creating a character. It also includes the topics of sculpting, projection, UV mapping, texture, hair cards, and rendering. In this course, you will see the complete pipeline of how to make a female face going through important
Author Alex
2021-08-6
0
Udemy – Learn to Unwrap and Texture a Stylized Character for Games
In this course, Ryan Ribot we will be teaching the necessary skills to prepare and hand paint a 3D Character for game production. To begin, he will focus on the process of setting up topology and UVs, as this is an important process to understand as a texture artist. Following this, the real fun begins: we will dive right into skin tones and simple principles of rendering volume and color variations, and finally, we will learn about other
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