ArtStation – Stylized Old Carriage Full Creation Process + Stylized Barrel Full Creation Process. We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry! info about this Product : step by step Time: 6 h 26 min Modeling: 3ds Max
Step by step making a stylized character in Zbrush, Substance 3d Painter and Marmoset Toolbag 4 What you'll learn Sculpting body Adding Skin details, veins and many more Making cool props such as cloth, sward, treasure chest, tobacco pipe Creating environment props such as palm tree, rocks, sand, water Making retopology from sculpted mesh Making UV's Texturing all props for stylized looks Make custome materials Texturin skin material for body
Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag. What you'll learn Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots Requirements Basic knowledge of Zbrush No Marvelous Designer knowledge required Description Do you want to make
This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards. I'll be going through how you can use Zbrush to create these materials without having to use any other software. After completing the materials and assets I will be going through the workflow on how to create an entire old growth moss covered tree game asset without having to leave
Model, Unwrap, Bake & Texture a Game 3D Environment using Blender, Substance Painter, Marmoset Tool Bag & Unreal Engine What you'll learn High Poly to Low Poly Modeling Proper way of unwrapping clean UVs Creating professional baked maps Normal map detailing & texturing Game design level building Art of effective lighting Post processing and effects Requirements Basic knowledge of Blender, Marmoset Toolbag, Substance Painter, and
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag What you'll learn Students will gain a better understanding of how game assets are professionally made in AAA game companies Create clean low poly mesh that is suitable for games Effectively create organized and properly laid out UVs Bake maps and resolve any baking errors Create realistic texture and color details Polishing and rendering for
Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop What you'll learn High poly to low poly industry workflow Optimize 3d models for games Bake clean texture maps Solve baking issues Create realistic details Create impressive image renders Requirements Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required Description Instructor InfoEmiel Sleegers always had love for
Model and Texture a Sci-Fi Game Prop using Zbrush, 3Ds max, Substance Painter, and Marmoset What you'll learn Acquire artistic theory in modeling and texturing game props Understand the industry pipeline of creating AAA quality game asset How to efficiently retopologize Prepare models for baking Create believable scratches, dirt, and discoloration Render high quality finished product for portfolio presentation Requirements Intermediate knowledge
ArtStation – Foliage Tree Creation in Maya and Zbrush Tutorial and Assets. A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating tree cards and bark textures in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering
ArtStation – Old Wooden Stool Full Creation Process + Game Ready. We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry! info about this Product : step by step Time: 4 h 12 min Modeling: 3ds Max Unwrapping: 3ds Max Baking: Substance
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