Solid Angle Katana to Arnold v3.0.2.0 for Katana 3.2 and 3.5 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Tool Chefs Atoms Crowd v3.2.0 for Maya, Katana, Houdini & Clarisse (Win/Linux)
Solid Angle Katana to Arnold 3.0.1.0 for Katans 3.1-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Katana to Arnold v2.4.0. for Katana 3.0-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Tool Chefs Atoms Crowd v3.1.0 for Maya, Katana & Houdini (Win/Linux) | Atoms Crowd supports multiple softwares and each integration shares the same workflow! You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It’s up to you really!
Solid Angle Katana to Arnold v2.4.0.2 for Katana 3.0-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Tool Chefs Atoms Crowd v3.0.1 for Maya, Katana & Houdini (Win/Linux) | Atoms Crowd makes crowd animation available to anyone. You don’t need any particular skill set to layout your crowd shots and simulate them. You don’t believe it, do you? Wait and see!
Solid Angle Katana v3.1 to Arnold 2.4.0.1 Win/Linux | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Katana to Arnoldv 2.3.1.1 for Katana 3 and 3.1 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Katana to Arnold 2.3.1.0 for Katana 3 & 3.1 | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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