In this foundational course we will be learning the fundamentals of ¾ cutaway concept art. This type of concept art is great for showcasing an interior environment space making it a great design learning opportunity. The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept.
GPU Gems – Programming Techniques, Tips and Tricks for Real-Time Graphics | English | ISBN: 9780321545404 | 816 pages | April 1, 2004 | EPUB | 9.76 MB
Game Art Complete – All-in-One – Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (PDF)
Game Art Complete – All-in-One – Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques | English | November 13, 2008 | ISBN: 024081147X | 624 pages | PDF | 63.20 MB
Everything you need to become a Professional Level Designer in the Game Industry
How to Become a Video Game Artist – The Insider's Guide to Landing a Job in the Gaming World | English | May 14, 2013 | ISBN: 0823008096 | 160 pages | EPUB | 32.96 MB
Digital Production – November-Dezember 2019 | German | 212 pages | True PDF | 193.7 MB
Throughout the course, you are encouraged to create your own level designs and make your own scene. In the end, it would be amazing if students would take what they learned in Level Design Training and make something beautiful with it. There are three level design assignments that will test the student's level design skills. Students can submit their levels and will receive a personal score from the instructor, based on the quality of their
I created this course to help the indie developer community to create clean and engaging UI designs for their games. Even if you are not a designer, you can just download this free software, and follow my course! :)
Complete Kobold Guide to Game Design | English | 2012 | ISBN-10: 1936781069, ISBN-13: 978-1936781065 | 244 pages | PDF | 4 MB
If you’re serious about becoming a game designer, then this course is the perfect companion. This extensive guide will help you graduate from beginner to expert-level techniques in the areas of 3D game design (Unity3D), computer animation, digital painting, and programming.
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