Author Alex
2023-02-18
0
FXPHD – HOU223 – Taking Houdini Digital Assets to the Next Level
FXPHD – HOU223 – Taking Houdini Digital Assets to the Next Level MP4 | ENG | Duration: 4 hours 30 minutes Digital Assets are at the center of everyday use of Houdini. You have probably created HDAs and also downloaded some created by others. The goal of this course is to analyze what makes a good HDA and how you can apply these concepts to create more robust Digital Assets. As a follow up to HOU140 - Houdini FX Tool Building Foundation, this
Author Alex
2023-02-17
4
FXPHD – UNR205 – Automotive Cinematography in Unreal Engine, Part 1
FXPHD – UNR205 – Automotive Cinematography in Unreal Engine, Part 1 MP4 | ENG | Duration: 7 hours 24 minutes This is the first of a two-part course, which teaches how to use Autodesk Maya and Unreal Engine 5 to create a photorealistic cinematic short of a Ford Mustang in an urban city environment. The course covers material authoring, look development, lighting, virtual cinematography, and high-quality render settings in Unreal Engine. Liam is
Author Alex
2022-12-24
0
FXPHD – VRY206 – Look Development with Maya, V-Ray and Nuke – Part 3
FXPHD – VRY206 – Look Development with Maya, V-Ray and Nuke – Part 3 This course is the final part in the Look Development with Maya, V-Ray and Nuke trilogy (VRY204 - Part One, VRY205 - Part Two) and covers the final compositing. First, the multi-pass composite is set up with the passes that were rendered with V-Ray. The car is graded to match the color of the background footage and then we'll look at the shadow extraction process to add the car
Author Alex
2022-12-24
0
FXPHD – VRY205 – Look Development with Maya, V-Ray and Nuke – Part 2
FXPHD – VRY205 – Look Development with Maya, V-Ray and Nuke – Part 2 This course, taught by Amid Rajabi, is the second of a three part course covering integrating the car from VRY203 into a live action plate. The focus in this part is on rigging, animating, lighting, and rendering. The course starts out covering rigging the car and animating it in Maya followed by showing how you can use the Quad Draw feature in Maya to remodel the generated
Author Alex
2022-12-22
0
FXPHD – VRY204 – Look Development with Maya, V-Ray and Nuke – Part 1
FXPHD – VRY204 – Look Development with Maya, V-Ray and Nuke – Part 1 MP4 | ENG | 1 hours 25 minutes | Project Files This course, taught by Amid Rajabi, is the first of a three part course covering integrating the car from VRY203 into a live action plate. He starts by covering ACES, setting up color management in Nuke with OCIO, and setting the right color space for the footage that was filmed by an ARRI camera. Next, the course shows camera
Author Alex
2022-10-12
1
FXPHD – UNR203 – Realtime Cinema Environments in Unreal Engine
FXPHD – UNR203 – Realtime Cinema Environments in Unreal Engine. Duration: 5 hours 35 minutes. This course covers how to create a highly detailed photoreal real-time environment using World Creator, Quixel Bridge, and Unreal Engine 5. Taught by Liam Whitehouse, the course is first one at fxphd to be distributed in 4K resolution and includes over 20GB of project file downloads (available with a Premium Membership) so you can follow along with the
Author Alex
FXPHD – MOC103 – Introduction to Mocha Pro
FXPHD – MOC103 – Introduction to Mocha Pro. While tracking and roto are not considered the most glamorous part of a compositor's life, they both are still vital to making your shot work. Mocha Pro has been the industry standard for planar tracking for quite a while now. This course aims to teach the foundations of planar tracking while at the same time providing members with production-level shots to learn and improve these skills. Christoph
Author Alex
2022-08-22
0
FXPHD – HOU230 – Realistic Destruction Workflows
FXPHD – HOU230 – Realistic Destruction Workflows. This course will guide you through the latest destruction processes and workflows using Houdini and Bullet. Technical methods as well as eye development come together in the course and you’ll be guided through the complete destruction process, producing a realistic final result. Realistic destruction starts with reference and high quality, representative fractures. Constraints between rigid body
Author Alex
2022-08-22
0
FXPHD – HOU222 – USD in Houdini 19.5
FXPHD – HOU222 – USD in Houdini 19.5. This course is a follow-up of HOU221: USD and LOPs for Houdini Artists which was released using Houdini 18.5. One year later, Houdini 19.5 was released and with it, a lot of changes have been introduced in Solaris and Karma. This course will cover some of the new workflows that were introduced as well as changes in previous workflows that were modified since the last course was released. It is recommended
Author Alex
FXPHD – HOU116 – Height Fields in Houdini, Part 2
FXPHD – HOU116 – Height Fields in Houdini, Part 2. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This two part course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. This course, part two of the duo,
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