In this course Jason Scheier teaches the essential elements of Worldbuilding for Entertainment. Starting from the fundamentals of what Worldbuilding is, Jason covers to how to find inspiration, the important elements of Worldbuilding, and provides examples of Constructed Worlds. He concludes by showing working examples of how he has used Worldbuilding on projects he has contributed to professionally.
In this course Jason Scheier teaches talks about how elements of a story can be enhanced or communicated just by making the right choices in regards to color and lighting. He gives a basic look at Color and Light, before talking about the Power of Light in Visual Storytelling, then covers how to create a color script and color grade your images to have a consistent pallet and enhance the moment of a story.
Getting started can be quite intimidating! In this class, however, we will cover all the things you need to know to get right into digital painting in no time. While keeping a strong focus on understanding the basics, we're already establishing the use of shortcuts and simple techniques that even experienced artists have in their tool-bag!
I will guide you through a step by step demonstration in which I will show you how you can colorize a character. ( I will even give you my outlines, so you can do this exercise together with me).
In this course, I will help you understand and recreate textures of all kinds. Each lesson will have three textures to study, which we will first rate according to specific categories such as gloss level, reflectivity, edge breakup, etc.
Part 3 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this final part of a three-part series, Grady Frederick covers the process for creating a final environment concept illustration, starting from an advanced sketch created in part 2 of this series.
Part 2 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this second part of a three-part series, Grady Frederick covers the process for creating design sheets exploring elements present in the scene, then applying those designs to advance 3 sketches from Part 1 of this series.
In this tutorial, learn how to design a fantasy environment scene from a simple rough sketch to a final rendered illustration.
In this tutorial, I show how to creatively approach cinematic interiors. Throughout my career, I found myself a lot over-complicating things, spending too much time on 3D modelling or trying to set up realistic lighting for interiors.
Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design.
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