
Sakimi Chan – Patreon Term 132
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Sakimi Chan – Patreon Term 149
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Sakimi Chan – Patreon Term 148

Sakimi Chan – Patreon Term 147
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In these (mostly real time) lessons, I show you how to construct the building blocks o a vehicle, how to extrude shapes and forms to develop the skills to sketch without using any grids, completely on your own. You will be able to draw ANY KIND OF VEHICLE that you can imagine!
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In this rare 1 hour lecture, I show you the technical process of painting and designing a character for a AAA game such as World of Warcraft. What does a Concept artist need to keep in mind when designing a creature? How do you approach material rendering? What is the pipeline for designing a creature in a game development studio such as Blizzard? Having worked on 2 World of Warcraft expansions, and Diablo 3, and Overwatch, I can explain to you
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Domestika – Concept Art for Video Games | Language: Spanish | Subtitle: English, Portuguese, German, Italian, French, Spanish
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LIGHT & COLOR PATH - Use lighting, shadow, and color to stir powerful emotion in your audience
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FOUNDATION PATH - Develop a professional workflow while learning the basics of digital painting
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Illustration of the Term (High DEF) | Step & Sketches Pictures | Full Video Process (about 4 hours) ( with no comments)
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