Master the power of motion capture to seamlessly blend between character animations using the motion system in Cinema 4D.
In this video we used simple primitive geometry and a Sweep Object to create basic facial features for our octopus characters.
Growing organic tentacle-like structures, capillaries, veins, branches, vines e.t.c. is a very interesting effect, that can be achieved using volumes, fields and a few more tricks.
Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX.
Josh Johnson demonstrates the improved motion tracking in Cinema 4D Release 20 in this live presentation from Siggraph 2018. Josh first performs an automatic track for some footage, and then shows how to set up a shadow catcher in both Redshift and C4D’s Physical Render to incorporate 3D elements with the footage.
The Sketchup file import function added to Cinema 4D allows for easy integration of your Sketchup model into Cinema 4D. It’s as simple as opening your Sketchup file in Cinema 4D R17.
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
Learn how to create dynamic simulation setups, and how to use alternative methods to achieve more control and work around the limitations.
Learn how to generate 3D geometry from video footage using Scene Reconstruction in Cinema 4D R19’s Motion Tracker.
In this series, take an in-depth look on how to use Octane Renderer with Cinema 4D.
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