Title: The Gnomon Workshop - The Making of “Red Myst” with Maarten Verhoeven - Concepting Biomech Monsters in Zbrush, Marvelous Designer, Keyshot & Photoshop. DESCRIPTION: Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed. This workshop uncovers his personal workflow, using his creature
Title:The Gnomon Workshop - Creating Stylized Characters for Production - From Concept to Render in Zbrush, Maya & Substance Painter with Carol Cornils. DESCRIPTION: Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods
Title: The Gnomon Workshop - Designing & Modeling a Creature with Scales - Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss. Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative
Learn How to Sculpt a Hardsurface Female Character using Zbrush and Photoshop What you'll learn Important industry hardsurface methods and workflow Variety of techniques for painting a character Create different render passes for compositing Character Hardsurface detailing Create clean hard and semi-hard surface edges Build a mind-blowing portfolio Requirements Basic Knowledge of Zbrush and Photoshop is required Description Instructor InfoPierre
Learn to Create Imaginative Character Designs Step by Step. What you'll learn Learn to use Silhouettes to create Imaginative Character Concepts. Learn to Design Characters with these Effective Techniques. Learn How to Create Depth with Values. Learn to Draw and Paint Characters with more Confidence. Requirements Basic understanding of Digital Software. Description Welcome to my course, "Character Design Class - The Power of the Silhouette." This
Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal What you'll learn Create a full body character suitable for games Understand the reasons behind retopologizing Design creatures in a logical and creative manner Create skin and eye textures Understand how to make clean production-ready topology Texture and light for presentation Requirements Basic knowledge of ZBrush, Maya,
Coloso - Hyoungtaek Nam - Realistic Character Design (KR, EN SUBS PROVIDED) Hi, I'm Concept Artist Hyoungtaek Nam. While working at Triple-A Game Studio Naughty Dog in the US, I participated in creating concept art for Uncharted and The Last of Us—the most Game Of The Year winning game of 2013. I've also worked on numerous international projects, original comics, and more. As many game studios continue to focus on delivering qualities of
FULL Character Creation Process - Uraraka Ochako This is the Bonus Contents for "Uraraka Ochako" that is on my YouTube channel: - YouTube Link: https://www.youtube.com/yansculpts This Character Package Contains The Following: - 5+ Hours of Real Time Recording! (no audio) (Online streaming available for slower internet speeds) (Sculpting, UVM, Texturing) - Blend Files with Character / Materials / Lighting - FBX files of the final results, for
Character Design for me is all about dynamic, fun, engaging characters and shapes! In this class I'll teach you my character design workflow for a stylized girl. Using these techniques, you'll gain an understanding of how to use simple shapes individually to then form a complete cohesive 3D model character head. We'll paint our model, add lighting, and finally post processing so she looks perfect. You can alter the shapes to form endless
Gumroad - 3D Character Creation for animation in Blender & Substance Painter. In this course I will teach you the complete process that I used to create a full character for animation. You will learn all the process because I will explain everything that I did. The vast mayority of the videos are in real time or with very little acceleration for the repetitive parts. • references for creating our character • blockout • sculpt of head and
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