This is a beginning character design course with an emphasis on creating memorable characters with interesting personalities & shapes to tell a story. The goal is to visually communicate our characters from life observations, reference, and our imaginations. As we continue the course, the students will get used to the idea of iteration and refinement in designs, better serving the story and direction. Exploration, getting out of your comfort
In this class I would like to share my process for creating characters from scratch. We will be going over the importance of creating quick but effective thumbnails, cleaning up ideas with clear line-work, and finally presentation with a layer of paint on top!
An exciting NEW tutorial art book about CHARACTER DESIGN with lessons by industry legends who have worked for Disney, Marvel, DC, Dreamworks, Pixar & more. Raised over $150,000 on Kickstarter.
In this course, Craig Elliott will share from his extensive experience as an Art Director and Production Designer in Animation, as well as in Illustration and Fine Art, to explain the different reasons for, and influences on, the elements of style in illustration, fine art, and the entertainment industry
Learn how to design cartoon characters using Animate's diverse vector tools
I will guide you through a step by step demonstration in which I will show you how you can colorize a character. ( I will even give you my outlines, so you can do this exercise together with me).
This course cover every single step from sculpting to the final render inside of Blender realtime engine EEVEE.
In the stories that we love, characters are actual personalities that we can relate to. In this course, we focus on the ideation process of character design. We'll figure out WHO our character is, and WHY they need to look the way they do.
In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing.
Learn from a master in this three-hour workshop by the Director of Visual Development at Marvel Studios, Andy Park. Sharing the wealth of his experience from a 20-plus-year career designing heroes and villains for movies, comics, and videogames, Andy breaks down his digital painting workflow for creating character concepts in Photoshop and reveals the importance of storytelling in the creation of a successful design.
Tags
Archive
« December 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 | 31 |
Vote
New Daz3D, Poser stuff
New Books, Magazines