This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff).
In this tutorial we cover how to use Houdini’s Grain’s to composite a hole explosion in Deep. We cover Deep compression options as well as how to setup render layers for proper matte/phantom workflows.
Applied Houdini is back with a huge upgrade to one of my most popular tutorials, Rigids II - Structure Destruction! In this lesson we're going to procedurally model a building that takes advantage of geometry instancing in order to create a super memory efficient and detailed rigid body simulation that is still art directable! This beautiful concrete and glass building will be held together with a custom constraint system, and then blown up over
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with
L-systems offer a great way of procedurally modeling geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.
Join ILM's Geordie Martinez in this 8 week journey inside Python. Every week you will get access to 3+ hours of video content as well as example scripts, cheat sheets and UIs built in Designer for use in Maya's PySide. The instructor is there to answer questions and share with you his experience as well as give feedback on your work.
A look at facial rigging with animated feature films in mind. We will create a fully functioning face rig, looking at one element at a time so that anyone can follow along with the workshop and get something out of it.
Welcome back to Applied Houdini for Liquids III – Ocean Flat Tank! In this lesson we’ll tackle a complex ocean scene, consisting of many different effects rendered out as seperate passes and then all composited together. We’ll start by learning how to create a detailed and realistic infinite sea through a deep understanding of the instanced ocean spectrum workflow, and then make things even more interesting by blending a flat tank FLIP
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