Author Alex
2021-01-11
0
CGForge – Lsystems & Instancing
L-systems offer a way to procedurally model geometry. If you’ve ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a way of doing so through understanding it’s own language.
Author Alex
2021-01-11
0
CGForge – Shading Techniques 1 2 And 3
Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn't matter if you're using a different render engine because all the main principles still apply.
Author Alex
2021-01-11
0
CGForge – Modelling Part I
Modeling I is designed to help you get started with modeling in Houdini. Like always, we’ll take a hands-on approach to learning things by creating each item with a specific purpose in mind while exploring a variety of technical and artistic topics along the way. This course will make Houdini’s modeling toolset feel much less intimidating, while providing great insight into a variety of modeling methods.
Archive
«    December 2024    »
MonTueWedThuFriSatSun
 1
2345678
9101112131415
16171819202122
23242526272829
3031 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium