
L-systems offer a way to procedurally model geometry. If you’ve ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a way of doing so through understanding it’s own language.

Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn't matter if you're using a different render engine because all the main principles still apply.

Modeling I is designed to help you get started with modeling in Houdini. Like always, we’ll take a hands-on approach to learning things by creating each item with a specific purpose in mind while exploring a variety of technical and artistic topics along the way. This course will make Houdini’s modeling toolset feel much less intimidating, while providing great insight into a variety of modeling methods.
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