CGForge - Pyro III - Large Explosion. Taking Pyro to the next level is a difficult task which requires a deep understanding of Houdini tools, artistic sophistication, and intentional decisions which aid in time management. This course is the accumulation of 6 months of research and features methods that you won't find anywhere else. The goal of this project-based course is to examine real-world reference, study its behavior, and replicate what
CG Forge - Houdini For The New Artist II. This course is perfect for those who are new to Houdini because it offers a fun project that gets you moving around the interface quickly. It's not just about creating various effects with our friend "Tweaki" though. The aim of this course is all about building a foundation of Houdini skills that will help you with any future project. Some of the topics include particle simulation, shading, procedural
This course is designed to help you learn about quaternions and matrices in a way that'll get you understanding things quickly. In addition to the free quick tips, we also go over defining custom rotational matrices, how to use the copy-to-points sop, troubleshooting techniques, blending rotation, the comparisons between euler/quaternion rotations, multiple workflow examples, and how to use various functions related to utilizing data when
Pyro II Flames & Sparse Pyro is a course designed to help you create beautiful looking flames. This course includes a wide variety of useful resources, workflow demonstrations, and scene files that are guaranteed to set you in the right direction when it comes to creating fire that looks great.
This course is focused on taking your vex abilities to the professional level. You'll be learning about conditional statements, arrays, for-loops, while-loops, do-loops, and foreach-loops in a way that's both thorough and accessible .
Pyro I is designed to help you get started with creating pyro with Houdini. We'll begin by talking about how pyro generally works and then move right into a project-based scenario by creating steam for a coffee mug. We'll analyze reference, talk about best-practices, manipulate fields with microsolvers, and render everything out.
Destruction III is perfect for anyone looking to use RBD simulations within a professional scenario.
Destruction II is designed to help you understand the ins-and-outs of sop-level rbd toolsets. These tools were introduced in Houdini 18 and offer a variety of useful, high-level workflows which enhance your RBD workflows.
Destruction I is the perfect course for getting started with Rigid Body Dynamics (RBD) using Houdini. The course contains theory, practice, exercises, scene files, and print-outs that are useful in production.
Vex is a coding language native to Houdini, and with it, you can accomplish almost any task in VFX. This course aims to make the learning process easier by teaching the subject in a way that you won’t find anywhere else. To start things off, we’ll begin with a combination of theory and basic demonstration that carefully builds one idea on top of the next until you hold a deeper understanding on what’s going on.
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