Artist or Designer? If you want to be a Concept Artist, then you need to be both! In this course Randall Mackey shares why a strong knowledge of design is just as critical to the Concept Artist as art fundamentals. Randall will cover a high-level view of Design as a noun; what it is. Then look at Design as a verb; how it is done. This course will address why design is so important and how we can shape our minds to be better designers, starting
In this course, Craig Elliott covers the sketch stage using pencil on paper and working through iterations of that sketch in Photoshop. Craig demonstrates how he blocks in values and then adds color to the work. He discussed the use, lighting and posing of the model as well as adapting the reference to your illustration.
Hard Surface Trim Sheet Tutorial by Tyler Smith. A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop. Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
ArtStation Marketplace – Kitbash Sci-fi Buildings Vol.1,5 | 798 MB
9 METAL AND RUST SMART MATERIALS ( SPSM substance painter smart materials )
In this tutorial I will teach you nearly all of the tools in Keyshot, explain my lighting fundamentals and terminology with easy to apply concepts, We will render a design starting with a raw model in Keyshot and create all of the renders in this post all the way to working in Photoshop.
ArtStation Marketplace – 200+ Number and Serial Decals | 292 MB
ArtStation Marketplace – Zbrush Alpha Pack – Wood & Ground |
ArtStation – Zeronis (2015 - 2018.5 batchs)
ArtStation Marketplace – IIF STEEL COLLECTION +80 Smart Materials SP | 1.42 GB
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