Kitbash package for creating a sci-fi themed city quickly to help you with your illustrations/matte paintings etc.
ArtStation – Tutorial Bundle 3 in 1 (Fantasy) | 1.0 GB
The best selling kitbash package for creating sci-fi themed cities quickly to help you with your illustrations/matte paintings etc.
In this course, Javier Perez covers how to render materials created in Substance Designer using Marmoset Toolbag. His process begins with setting up a mesh in Maya, importing it into Marmoset, where he will cover some specific panels and settings used for rendering. Finally, he will show how he uses Photoshop for a final polish pass.
ArtStation – Painting facial features: Eye, Lips, Nose by Naranbaatar Ganbold | 585 MB
This 2,5 hours fully narrated Texture Breakdown Series of 4 Videos will cover all the aspects of the workflow I use to texture assets in Substance Painter, using my latest personal project Wastelander as example. This tutorial requires a basic to intermediate level of understanding of Substance Painter although I tried to make it clear and easy to follow as much as possible.
In this course, Javier Perez will cover the 10 most useful nodes in Substance Designer. These are the 10 nodes that he uses most frequently in create materials for work or his personal projects. This will not necessarily cover how to create a full material, but will cover how to create some specific patterns and achieve certain looks within Substance Designer.
In this course, Javier Perez takes you through the basic UI of Substance Designer. This is an entry-level course that will familiarize you with the tools and panels of software and equip you with the knowledge needed to begin creating materials and learning from other courses on Substance Designer. If you are new to Substance Designer, this is where your journey begins!
In this video tutorial I will go through 2D photobashing techniques used in the industry for creating a polished concept environment from start to finish. The tutorial is split into two video files that are fully narrated and include some notes on the initial reference gathering and rough sketching phase, as well as the photobashing phase in Photoshop CS6.
Part 1 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this first part of a three part series, Grady Frederick will discuss the design mentality you should have as you begin to think about what your environment will become, and why. He will cover the practice of using Graphic Sketching to search for your best ideas
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