Author Alex
2019-10-4
0
Solid Angle Maya To Arnold 3.3.0.1 for Maya 2017-2019 (Win/Mac/Linux)
Solid Angle Maya To Arnold 3.3.0.1 for Maya 2017-2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2019-10-4
0
Solid Angle Katana to Arnold v2.4.0.2 for Katana 3.0-3.2 (Win/Linux)
Solid Angle Katana to Arnold v2.4.0.2 for Katana 3.0-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-10-4
0
Solid Angle Houdini to Arnold 4.3.0 for Houdini 16.x-17.x (Win/Mac/Linux)
Solid Angle Houdini to Arnold 4.3.0 for Houdini 16.x-17.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Author Alex
2019-10-4
0
Solid Angle 3ds Max To Arnold 3.2.57 for 3ds Max 2018-2019 Win
Solid Angle 3ds Max To Arnold 3.2.57 for 3ds Max 2018-2019 Win | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Author Alex
2019-10-4
0
Solid Angle Arnold to C4D v2.6.1.4 for Cinema 4D R19-R21 (Win/MacOS)
Solid Angle Arnold to C4D v2.6.1.4 for Cinema 4D R19-R21 (Win/MacOS) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster
Author Alex
2019-09-12
0
Solid Angle Arnold for Cinema 4D v2.6.1 for C4D R19-R21 Win/Mac
Solid Angle Arnold for Cinema 4D v2.6.1 for C4D R19-R21 Win/Mac | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Author Alex
2019-09-10
0
Skillshare – Creating A Dumbbell In Cinema 4D And Arnold Renderer
Hey, what is going on motion designers so today we are going to be taking a look at how to create some dumbbells inside of Cinema 4D and Arnold renderer. We are going to start off by modeling some geometry creating some dumbbells and then get into some lighting and shading which we will be doing everything procedurally inside of Arnold and Cinema 4D.
Author Alex
2019-08-5
0
Solid Angle Katana v3.1 to Arnold 2.4.0.1 Win/Linux
Solid Angle Katana v3.1 to Arnold 2.4.0.1 Win/Linux | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-08-5
0
SolidAngle Maya to Arnold v3.3.0 for Maya 2017 to 2019 (Win/Mac/Linux)
SolidAngle Maya to Arnold v3.3.0 for Maya 2017 to 2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Author Alex
2019-08-5
0
SolidAngle Houdini To Arnold v4.2.0 for Houdini 17.x (Win/Mac/Linux)
Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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