Animating an Acrobatic Fight Scene in Maya Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We’ll use the main actions of the fighters for the animation and technical names. We’ll begin developing the animation by blocking the first character’s poses and defining his timing and contact points. Then, we’ll work on the breakdowns and continue to refine the shot into smooth curves.
MP4 1280x720 | Total time: 6h 30m | ENG | Project Files Included | 2.6 GB
Introduction to Camera Animation in 3ds Max This course will provide you with a foundation for camera animation in Max. We’ll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We’ll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the
Creating Run Cycles in 3ds Max In this set of 3ds Max tutorials we will learn how to use 3ds Max’s amazing animation tools to create a convincing run cycle. We’ll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We’ll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we’ll begin polishing the animation, which includes refining arcs,
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