Pump your skills in Blender by recreating the brutal horse starting from modeling and finishing with the final render. What is this course about? Blender becoming one of the most popular software because it includes all features to make your user experience more powerful and intuitive. It’s rendering, modeling, sculpting, animation, rigging, VFX, simulation, video editing, and even frame by frame with Grease pencil. Everything is included in one
In this Class you will learn how to Create a detailed trippy colorful dynamic 3d animation using Blender. You will start by gathering all the 3D resources and then Animating your 3D character. After you model some crystals, you will be able to clone all objects in a landscape and create a nice detailed ground. Then we will create a dynamic sky and animate our 3D camera. At the end we will get a PNG sequence of our animation so you can do the
Ok, this is the big one We’ve been talking about. This is the course that’s meant to replace art school. I’ve taught at a lot of art schools and the best schools teach you by having you actually make something. This is an intensive 15 week course on film making where we will go through the process of: Creating an original idea (Feel free to bring an idea you already have as well) mapping out your characters and personalities blocking out your
This course teaches you how to build and animate beautiful low poly 3D scenes from scratch, in a distinct style, using only free tools. As 3D artists, we dream of telling our stories in beautiful 3D animations. However, the more we dive into the world of 3D, the more we learn that creating stunning 3D animations can be a very complex and time-consuming task. With Cubic Worlds we are going for a simplified "LEGO" approach.
In this class you’ll learn everything you need to know to successfully characterize your character in MotionBuilder. The success of any mocap project in MotionBuilder depends on how well you Characerize your character. Every time you use a character in MotionBuilder it relies on the characterization in some way: remapping mocap with Actor and Character assets, animating with the Control Rig and Poses, simulations with Rag-doll. In this class
In this Maya Customization for Faster Animation workshop, Ari Flesch, Animator on The Last of Us Part II, shares a personal collection of all the industry-proven tips, tricks, scripts, and hotkeys that make animation in Maya faster and more efficient for animators working to tight deadlines. The goal of this workshop is to provide specific knowledge to animators already experienced in Maya that will speed up workflow and make you a more powerful
In this class you will learn from scratch how to createa sci fi loop animation using Cinema 4D. We are going to cover everything needed, including: Setting up the scene Modeling Texturing Animating the character using Mixamo Animating the scene Cameras Render settings By the end of the class you will be able to open Cinema 4D and create your own animation!
This package includes EVERY VIDEO IN THE STORE: ANIMATING WALK CYCLES CONSTRUCTING THE HEAD/STYLIZING PORTRAITS DRAWING HELICOPTERS/PLANES FORESHORTENING: CREATING DYNAMIC POSES AND BUILDING INTUITION DIGITAL PAINTING 1: SHAPES, EDGES, VALUES DIGITAL PAINTING 2: UNDERSTANDING SHADOWS AND EDGES DIGITAL PAINTING 3: WARM AND COOL COLOR PALETTES DIGITAL PAINTING 4: UNDERSTANDING AND PAINTING SKIN TONES DRAWING LIKE A PAINTER DIGITAL FIGURE PAINTING:
Learn how to Model, Color, Rig, Animate and Script a Low-Poly 3D Character in Blender for Unity Video Game Developers What you'll learn Learn how to model a low-poly character in Blender Learn how to add bones and rigging to a low-poly character model in Blender Learn how to apply an animation to a Humanoid Rig in Blender Learn how to export/import a low-poly character model from Blender to Unity Learn how to configure Unity's Animator to setup
Title: The Gnomon Workshop - Designing Animation Backgrounds using Blender & Photoshop - Combining Kitbashing & Digital Painting Techniques with Jose Vega. DESCRIPTION: Learn how to create final background designs for animation with Jose Vega, Senior Concept Artist for Magic: The Gathering and former Background Design Supervisor for the Netflix animated series, Castlevania. In this 4.5-hour workshop, Jose demonstrates the speed at which
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