Author Alex
2021-09-9
1
Animation Industry Fundamentals by Ethan Becker
Drawing skills, anatomy, character design, perspective, and overall storytelling- this 6 week course is designed to laser focus on what studios are looking for and how to get the job you want.
Author Alex
2021-09-9
0
Animation Pipeline in Unreal Engine 4 Vol. 1-4 (ENG-RUS)
In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will
Author Alex
2021-09-8
0
Skillshare – Motion Design 2d in After Effects: Lighting Animation/Effects/loop/
Skillshare – Motion Design 2d in After Effects: Lighting Animation/Effects/loop/
Author Alex
2021-09-7
0
Udemy – Character Design and Animation in Illustrator and After Effects (RUS)
2D character creation and the key points behind 2D character creation.
Author Sonya
2021-09-6
0
Skillshare – Cinema 4D – Easy Looping 3D Animation for your Portfolio
My name is Abdul Nafay and I would like to welcome you to my brand new Skillshare class in which we will learn how to create this cool looping animation. Now these kinds of looping animation are very popular on Instagram and Behance so they would be perfect for your portfolio! In this class, we will go over the easy and simple process of modelling, animating, texturing and lighting so that your cinema 4d skills are enhanced significantly. By the
Author Alex
2021-09-5
3
Udemy – Get started in animation | From an idea to an animated movie
This course will get you started in animation. There will be some practical exercises too and I hope we will have fun doing them. My goal is to help you understand the whole process that is involved in creating an animation movie. With time I have acknowledged that learning a specific animation program is useless if you don’t have the ground basis of animation.
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