On this Tutorial I'll show you how to model and light a product for a Pack-shot style image. The Tutorial is on 3dsMax but even if you come from another software you can easily following it if you know some basics from 3dsMax.
This course is a unique training complex for creating 3D game graphics. For 11 lessons, we will study a huge range of technologies, from modeling a game location to game standards, to setting up the whole scene inside the Unreal Engine 4 game engine.
In this course, you will fully explore the Autodesk 3ds Max software package. Learn how to professionally model and perform photorealistic visualization of your scenes. Each student will receive skills that will help you understand in which direction you want to develop - architecture, visualization, game modeling, and so on. After the course, you will already have work in the portfolio and all that remains is to improve your skills and reach
By the end of this course, you would have a full final render of a realistic exterior of a building. This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination. Then we will learn to texture and animate those objects.
Building compelling Architectural experiences with 3ds Max can be both incredibly rewarding and extremely frustrating. With so many parameters and settings, it's hard to know where to look when you need a solution. But when it all comes together, an extraordinary experience can be created. Join me in my Interior Design Beginners Course on 3ds max Architectural visualization, where we'll dig into Modeling, Materials, lighting, and Rendering
This course has advanced complexity and is ideal for those who want to hone their skills in a specific direction. You will learn how to create high-quality architecture, both in interiors and exteriors. You will learn the secret of photorealistic renderings, how to quickly and easily create models, how to customize materials and renderings in Corona
Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.
V-Ray Next v4.30.02 for 3ds Max 2016 to 2021 Win x64 | V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.
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