VRayPattern is a plug-in for 3ds Max and V-Ray that allows you to multiply geometry without extra memory consumption. As a sample, you can use any tiled geometry (or whose with unobtrusive joints). The plug-in is best used where huge amounts of geometries are required, but without great accuracy.
Hello Everyone, This class is made for Beginners to Intermediate Users who want to take their knowledge of FumeFX to next level and work on some practical projects. I will be using 3DS Max as my base Program but you can use Maya too.
Autodesk 3ds Max v2020.3.2 Multilanguage Win x64 | 3ds Max 2020 is a powerful 3D modeling and animation solution used by game developers, visual effects artists, and graphic designers to create massive worlds, stunning scenes, and engaging virtual reality (VR) experiences.
V-Ray Next for 3ds Max offers smart lighting tools that intelligently analyze scenes and optimize ray calculations. In this course, instructor Brian Bradley shows how to use the V-Ray Next VRayLight—also called the plane or rectangle light—in its various operating modes: Plane, Dome, Sphere, Mesh, and Disc. The course starts with a refresher on light behavior in the real world and demonstrates how those principles translate to the rendering
Skillshare – Modern Interior Visualization Workshop | In this tutorial, I tried to divide it into five parts in order to explain everything completely.
SolidAngle – Arnold to 3ds Max/Cinema 4D/Houdini/Maya/Katana (Win/Mac/Lnx) August 2020 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of
Architecture visualization in 3ds Max and Fstorm.
miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.
This is an exclusive YIIHUU character which made in Cyberpunk style. YIIHUU worked in conjunction with an experienced 3D artist to provide you a tutorial on SCI-FI Cyberpunk character. In this tutorial, all students will have the full reveal to every step of character making, which including hard surface creation, fiber creation in Marvelous Designer, Topology and Unwrapping UV, Texture baking, PBR texture map creation in Substance Painter,
For 13 years of real work, we have collected invaluable experience, creating world-class commercial projects. And now we are ready to share with you a concentrated charge of incredible knowledge.
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