
This is an exclusive YIIHUU character which made in Cyberpunk style. YIIHUU worked in conjunction with an experienced 3D artist to provide you a tutorial on SCI-FI Cyberpunk character. In this tutorial, all students will have the full reveal to every step of character making, which including hard surface creation, fiber creation in Marvelous Designer, Topology and Unwrapping UV, Texture baking, PBR texture map creation in Substance Painter,

For 13 years of real work, we have collected invaluable experience, creating world-class commercial projects. And now we are ready to share with you a concentrated charge of incredible knowledge.

MultiScatter v1.615 for 3ds Max 2016 to 2021 Win | MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona and Octane rendering systems. It is possible to create complicated scenes with a huge amount of objects easy and quickly with the aid of this plug-in.

V-Ray v5.00.05 for 3ds Max 2016 to 2021 Win x64 | V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time.

SiNi Software Plugins v1.21.2 for 3ds Max 2015-2021 Win | 129.6 MB

Gtools Ivy Generator v0.75 for 3ds Max 2018-2021 Win | This plugin is based on the excellent program created by Thomas Luft Ivy Generator.

In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.

Modular Kits are an essential workflow that every environment artist should possess and understand. Whether you are creating an interior or exterior environment, this technique will greatly speed up your world building process. In this fundamental series, Luan Vetoreti will break down every step, explaining how you should approach the creation of modular assets, why it’s set up this way and even demonstrate how to use them together to create a

Mastering Hard Surface is a yearly subscription to Grant Warwick’s course that will reveal and introduce every technique you need to know about modeling hard surface in 3ds Max. At the end of this tutorial, you will be able to create your own Iron Man armors and other robots.

In the class, we will learn how to use 3ds Max and V-Ray to create photo realistic renders. This is a project based class so follow ago and create your best renders yet,
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