Allegorithmic Substance Designer 2017.2.0-585 Win x64

Author Alex
2017-10-20
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Allegorithmic, Substance Designer 2017, download free

Allegorithmic Substance Designer 2017.2.0-585 Win x64

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity

2017.2.0:

Added:

[Content] Add Floodfill and associated filters (convert a black and white mask to gradients, random colors..etc)
[Content] Add new Noises, Grunge Maps and Pattern generators that support non square format (old version are marked as "Legacy")
[Content] Added new Splatter Circular with a lot more features
[Content] Add new Scratches Generator
[Content] Add Swirl filter
[Content] Add Histogram Select
[Content] Add Star pattern
[Content] Add Shape Mapper filter
[Content] Add Vector Morph filter
[Content] Add Gradient Linear 3
[Content] Tile Random / Tile Generator: add symmetry mode (h+v, h, v)
[Content] Tile Generator: Add multiple image input
[Content] Rename "RGB-A Merge" to "Alpha Merge"
[2D View] switch node output display using the C key
[2D View] Optimize Histogram / info layout depending on their display ratio
[2D View] Add a button to enable/disable the tiling display
[3DView] Optimize computation speed of Spherical harmonics
[3D View] Update PBR shaders to use Fibonacci sampling instead of Hammersley
[3D View] Add an option to save the current scene state as default
[3D View][Bakers] Serialize Data in human readable format
[Bakers] Add presets export/import (json)
[Publish] Create the sbsar archive as non solid
[Publish] Store the graph image/thumbnail into the sbsar
[Publish] Display a progress bar when a package is being published
[Dependencies] Display the .sbs file requesting a dependency in the "Missing dependency window"
[Dependencies] Report window: display green icon when the problem has been resolved
[Dependencies] Add an option to open the package custom dependencies in the package explorer
[Preferences] Add an option to set the default scene state in the project settings
[Preferences] Add an option to enable/disable path for the library
[Graph] Add an option to make a screenshot (at 1:1 scale) of the graph
[Graph] Remove tooltip from the background of compositing graphs
[Scripting] Add onBeforeFileLoaded and onAfterFileLoaded callbacks
[Engine] Add a Base Parameter to adjust Pixel Ratio mode
[Console] Improve Console performances
[Parameters] New Position (XY) widget
[Iray] Upgrade to IRay SDK 2017.1
[PSD] Save PSD widget state as text instead of binary
[Library] Use thumbs from sbsar if it exists
[Explorer] Rename "Dependencies.." entry to "Dependency Manager"
AXF files Import

Fixed:

[MDL] Fail to export MDL Module if texture is connected to an exposed parameter
[MDL] Try to register dependency for MDL string variables (constant node)
[MDL] crash after closing the package
[MDL] crash when connecting a float 3 to a color node
[MDL] can't open nodes library when releasing a link node in a frame
[MDL] crash when using a file texture
[MDL] Dependency behaviour register too many operands
[Graph] Connector names are disabled after FX-Map editing
[Graph] crash when undo
[Graph] Strange behavior with links between nodes
[Graph] Collapsed nodes scatter and detach when undo
[Graph] Function instance are not updated when reference is changed
[Version Control] Package is reloaded when a Version Control custom action is triggered
[Version Control] Disabled version control workspaces are still available in the context menu of a package
[Version control] Remove custom action don't remove it from the contextual menu of a package
[Properties] Parameter preview is not updated when using the gizmo
[Iray] Max time display problem
[Iray] Pause option issue
[Bakers] crash when baking convert UV to SVG using Korean/Japaneses translation
[Bakers] changing the path after a first baking doesn't work
[PSD Exporter] undo issue
[PSD] folder and layers are locked in Photoshop CS5
[UI] color cursor is always set to white when uniform color node is created
[UI] Opening an existing tab should display it instead of duplicating it.
[Presets] crash when changing parameter type used in a preset
[3D View] samplers with same usage are merged
[2D View] Pixel information does not work for images whose resolution is not a power of 2
[Library] issue when renaming filters
[Data] Fix various typo in SBS files
[Parameters] level node - auto level precision issue
[Preferences] Templates Directories buttons should be disabled for "Default Project"

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