Allegorithmic Substance Painter 2018.1.2.2309 Win x64

Author Alex
2018-06-12
1 931
0
Allegorithmic Substance Painter 2018.1.2.2309 Win x64

New Allegorithmic Substance Painter 2018.1.2.2309 for Windows 64-bit


Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there. 3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
- Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
- Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.

Changes 2018.1.2 (Release date: 2018/06/12):

Added:

Summary: Improved Baking Speed, Improved Save System, Updated Sliders, Updated Plugin API, Chinese Translation, Improved Padding now Optional
[Bakers] Performance improvement with new baker version
Force display dialog with incompatible GPU
[Save] Expose new compact project functionality (full/compact save mode)
[Save] Inform user in case of saving error
[Clean] Next save in full/compact mode
[Sliders] Improvement of the precision of the color/grayscale bars and sliders
[Sliders] Addition of Up/Down arrow controls
[Sliders] Same detection zone for color and grayscale bar sliders
[Plugin] Autosave always in incremental mode
[Plugin] Option to switch plugins to new interface style
[Language] Add Chinese translation
[Padding] Option to switch between UV and 3D space neighbor padding per Texture Set in Texture Set Settings
[Script] Expose save mode: full/compact or incremental
[Script] Update scripting/QML documentation
[Log] Indicate save mode in log (full/compact or incremental)

Fixed:

[Tool] Channel slot transforms into a material slot on single-channel fills
Crash when loading a mesh (FBX) with some faces not assigned by a material
Crash in Iray with NVIDIA GRID 5.2 on virtual machine
Crash when undoing a material preset deletion
Crash when loading some projects
[Command line] New command line for UDIMs meshes split-by-udim
[Toolbar] Shrinking of the toolbar
[Instancing] Cannot instantiate bitmaps across multiple texture sets
[Viewport] Refresh is not complete when painting on mesh with tiled UVs
[Iray] Normal Map is applied twice for dielectrics
[Shelf] Typos in some Substance parameters (alphas, procedurals and matfx)
[Shelf] Typo for the bitmap "Authorized Personnel Only"
[Script] Function alg.shaders.materials() does not work anymore

Known Issues:

Computation freeze on AMD VEGA GPUs

Download links:
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