Allegorithmic Substance Designer 2017.1.3-474 Win

Author Alex
2017-09-1
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Allegorithmic Substance Designer 2017.1.3-474 Win

Download new Allegorithmic Substance Designer 2017.1.3-474 for Windows

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

2017.1.3

Fixed:
  • [3D View] crash when trying to display 3D view options on Mac 10.10.5
  • [3D View] Text Info is not displayed in the 3D view when using High dpi screen
  • [3D View] Global preference for OpenGL/DirectX is not taken into account when the material is reset
  • [Content] Height to normal: normal is inverted when using Sobel sampling
  • [Content] Ambient Occlusion (hbao_2) does not behave correctly when set to non square
  • [Content] Mask generators inputs are not in the same order as "Mesh Data Combiner"
  • [2D View] Histogram: selection information is not updated on image change
  • [2D View] Histogram: Used range information is not displayed for grayscale images
  • [Presets] crash when renaming a preset of a graph used in another graph
  • [Graph] X and Y are inverted in the Parent Size Toolbar

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