Allegorithmic Substance Designer 2017.2.3 Build 889 Win

Author Alex
2018-01-20
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Allegorithmic Substance Designer 2017.2.3 Build 889 Win

Download Allegorithmic Substance Designer 2017.2.3 Build 889 Win

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity

Changes 2017.2.3:

Fixed:

[Content] typo in "PBR Basecolor Validate" node
[Content] Disorder parameter is broken in Cells 2
[Content] Cells 3 is inverted when using specific values in parameters
[Content] Polygon 2: Visual artefacts with specific settings
[Content] Tile generator grayscale is in 8 bit by default
[Content] Tile sampler: pattern specific random parameter doesn't work
[Content] Shape Mapper: random functions can't be used to drive Pattern Amount, Radius, Width..etc
[Content] Polygon 2: random functions can't be used to drive Sides amount
[Content] Some noises/pattern generators generate warnings in the console
[Content] Non-Square-Transform-Grayscale generates a wrong Pixel Size
[Content] Swirl filter does not take the tiling mode into account
[Graph] Drag and dropping bitmap resource to image Input node no longer works
[Graph] CTRL+R (reload) doesn't work anymore
[Graph] Problem when using frame in another frame
[Graph] Crash when moving frames containing Pins
[Graph] "Shape (Legacy)" instance gets transformed into "Shape" on save
[Baker] crash when using non power of 2 images
[Bakers] Color from mesh: Polygroup, Submesh ID always return a black image
[Bakers] AO from Mesh: Occluder distance is clamped to 1 no matter the input value
[Iray] Crash switching to Iray
[Iray] Tiling value should affect the heighScale intensity
[Iray] Fail to load IRay on windows machine where VCCOMP110.dll was not present
[3D View][Bakers] UVs can't be decoded from obj exported from Modo
[3D View] Displacement intensities are not consistent between Opengl and Iray
[3D View] Displacement/Parallax Occlusion intensity is twice what it should be
[2D View] offset when displaying image alpha
[Cooker] Constant parameter ($tiling) is not found when used inside a graph instance
[Cooker] Wrong evaluation of variable in chained instances
[Parameters] Bitmap PKG Resource Path should not be editable
[Parameters] Parameters in a same group are invisible if only one parameter has its visibility to false
[PSD] Can't import/link a PSD file from a folder named with special characters
[Functions] Parameters in functions shouldn't have a visibility option
[LicenseService] Exception thrown when getting information on nodes
[UI] Selecting text in description field keeps it highlighted

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