SpeedTree Modeler 8.4.0 Cinema Edition Win x64
SpeedTree Modeler 8.4.0 Cinema Edition Win x64
SpeedTree® Cinema 8 launches with dozens of new features that deliver dramatically more realistic trees and plants, with major reductions to modeling time and effort. With a new, constantly expanding library of vegetation models (Including new field and forest models), SpeedTree Cinema 8 is the most advanced version we’ve ever released and is already being adopted by top VFX studios around the world.
New features of SpeedTree Cinema 8 include:
-PBR Materials and Workflow- Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine tune their models before exporting into your DCC.
-Branch Extensions- Use child branches to extend their parents, providing greater control and smoother transitions to twigs.
-Phyllotaxy Generation Algorithm- New generation algorithm based on how leaves naturally grow on branches.
-Mesh Cutout System- Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
-Spine Noise- New property applies late or early noise along the length of the branch or trunk.
-Bifurcation Generation Algorithm- New generation algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
-Leaf Collision- New background running, polygon-accurate tool to automatically remove intersecting leaves or clusters.
-Knot Generator- Completely reimagined approach for creating more interesting geometry for knots allows for more interesting gashes, knots, and scars.
-Material Sets- Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
-Discrete Season Approach- One .SPM model now uses a season curve to create unique trees at any point in the year.
-Faster AO Computation- New algorithm computes per-vertex AO on complex models in a fraction of the time.
-Interval Generation Algorithm– New algorithm that places branches in a set interval.
-Aspect Ratio Correct Mapping– Use a new UV mapping style to automatically tile textures based on their aspect ratio and that of the underlying geometry.
-Knockout and Pruning– Procedural tools for eliminating clutter, especially interior portions of the model.
-New Split feature– Split trunks and/or branches and extend them with new generators for fine control and seamless UV mapping.
-Shape Control– Automatically fill in meshes or procedurally placed spheres with branch structures to achieve complex shapes.
-Pruning- Automatically and intelligently reduce the number of branches across the tree.
-Decoration Generators- New “Fin” generator allows the addition of more shelf fungus and more.
-Material variance– Randomly adjust material colors to create subtle map variations.
-Built-in Spine Forces– Commonly used forces like gravity are built in to the new branch generator.
-Shell Geometry- Create more interesting trunks or stumps with the new Shell Geometry generator.
-Art Director Tool- Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.
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