Allegorithmic Substance Designer 2018.3.4.2204 Win/Mac x64

Author Alex
2019-04-13
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Allegorithmic Substance Designer 2018.3.4.2204 Win/Mac x64

Allegorithmic Substance Designer 2018.3.4.2204 Win/Mac x64

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

Changes v2018.3.4.2204:

Changed:
- [Content] Normal Transform/Material Transform: add an option to enable Scale and Skew transformation

Fixed:
- [Content] Swirl filter does not work correctly when random functions are used in parameters functions
- [Content] Normal Transform/Material Transform: Normal is not normalized after a scale transformation
- [Content] Swirl gives incorrect results when amount is random
- [Graph] Crash when shift-dragging an output then switching to ctrl-dragging
- [Graph] Crash while manipulating split points
- [Graph] Performance drop when displaying node badges
- [Scripting] Using custom actions could crash after 30secs
- [Preferences/Projects] Enabled scripts from all projects should be executed (in the 'Scripting' section)
- [MDL] crash when linking a MDL graph into another MDL graph
- [Parameters] Nodes do not update after setting the graph random seed to an exposed parameter
- [PSD] Assigning colour node changes layer thumbnail size, assigning a grayscale node does not
- [API] Unhandled exception with SDNode.getPropertyValueFromId()


System Requirements:

Minimum:
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 8 GB RAM
- Graphics: VRAM 2GB
- DirectX: Version 11

Recommended:
- OS: Windows 7 / 8 / 10 - (64 bit mandatory)
- Memory: 16 GB RAM
- Graphics: VRAM 4GB
- DirectX: Version 11

Languages Supported:
- English, Japanese, Korean.

Download links:
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