Allegorithmic Substance Designer 2017.1.1-354 Win

Author Alex
2017-07-21
1 624
0
Allegorithmic Substance Designer 2017.1.1-354 Win


Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity

Ver. 2017.1.1:

Changed:
[Bakers] Add a “Reset” action” on resource fields
[Bakers] Use black color when no vertex color is found
[Presets] Hide the preset widget on instances when no presets are available
[Preferences] Remove the “Compute binormal by fragment” option in the project settings (now this option is handled in the tangent frame plugin)
sbsupater.exe adjustments

Fixed:
[Bakers] The “error” system no longer works
[Bakers] options serialization: old keys remain
[Bakers] crash when changing the name of a baker
[Bakers] UI glitches
[Content] Color Match filter – difference between CPU/GPU
[Content] Some GrungeMaps output 8bits images instead of 16bits
[Graph] Crash when using the X “switch links” on fx-map node
[3D View] Random crash when opening 3D View
[3D View] Binormal are always computed by fragment, no matter the tangent space plugin
[Updater] XML error when using specific font
[Cooker] modulo on negative number does not return the same result as the engine
[UI] interface issue when using pick gradient on high DPI screen
[MDL] Color node doesn’t keep his value
[Packaging] Mikkt Unreal tangent space plugin is missing

Install note:

(1) Run the installer
(2) Replace Substance Designer.exe with the cracked file

Download links:
Comments
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
I am not robot: *
Archive
«    November 2024    »
MonTueWedThuFriSatSun
 123
45678910
11121314151617
18192021222324
252627282930 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium