Allegorithmic Substance Designer 2018.3.1.1869 for Win64
Allegorithmic Substance Designer 2018.3.1.1869 for Win64
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
Changes v2018.3.1
Changed:
[API] Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode()
[API] Add doc about all resources definitions
[API] Change SDSBSCompNode annotation property 'visibleif' to 'visible_if' for consistency
Fixed:
[Graph] Hitting the TAB key a second time does not close the Node menu
[Graph] 3D View badges does not work correctly in some situations
[Graph] Read-only packages can be modified
[Bakers] Progress bar acts in a weird manner when loading a very high poly mesh
[Bakers] Artifacts on mesh with in-facing normals
[Bakers] Bakers output and parameters widget can't be uncollapsed
[Explorer] 3D resources are loaded when a package is opened
[CmdLineArgs] "--news hide_changelog:true" does not work anymore
Changed:
[API] Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode()
[API] Add doc about all resources definitions
[API] Change SDSBSCompNode annotation property 'visibleif' to 'visible_if' for consistency
Fixed:
[Graph] Hitting the TAB key a second time does not close the Node menu
[Graph] 3D View badges does not work correctly in some situations
[Graph] Read-only packages can be modified
[Bakers] Progress bar acts in a weird manner when loading a very high poly mesh
[Bakers] Artifacts on mesh with in-facing normals
[Bakers] Bakers output and parameters widget can't be uncollapsed
[Explorer] 3D resources are loaded when a package is opened
[CmdLineArgs] "--news hide_changelog:true" does not work anymore
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