GFX Plugins
Luminar Flex 1.1.0.3435 (x64) Multilingual | 321.43 Mb Incl SAL and Plug-in for Photoshop Filters and tools for the most demanding photographer. From HSL to Structure, from a dedicated Raw Develop module to Curves & LUT Mapping the new Luminar Flex gives the power to the pros and makes it easy to achieve you full creative vision.
Blender Market – Voxel Heat Diffuse Skinning 3.0 for Blender 2.8 | 3.6 MB
Gumroad – DECALmachine v1.8.6 Only for Blender 2.8 | DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. And as such, it represents an alternative approach to hard surface texturing.
Blender Market – MESHmachine 0.6.10 for Blender 2.8 | MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.
Gumroad – Speedflow v0.0.18 for Blender 2.8 | Speedflow is an amazing tool to improve your workflow! This Addon allows you to handle modifier as simple as possible.
Gumroad – Asset Management v2.3.9 for Blender 2.8 | v2.3.9 - fixed a bug that prevented to display the "Add asset type" panel if the library did not already have at least 1 asset type...
Gumroad – Hair Tool v2.0.11 for Blender 2.8 | This addon will help you generate hair mesh ribbons with uv's from bezier/nurbs curves. It is how most current games are doing hairs for characters.
ThinkBox XMesh MX v1.7.0 for 3ds Max 2017 to 2020 Win | XMesh is the new best friend to any artist burdened with slow or unworkable 3D assets, or faced with the need to transfer data between creative applications and maintain file functionality.
ThinkBox Stoke MX v2.5.2 for 3ds Max 2017 to 2020 Win | An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0).
FloorGenerator 2.10 for 3ds Max 2020 | FloorGenerator is a plugin for 3ds Max which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.
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