GFX Plugins

Author Alex
2019-10-11
2
AXIS Quick Retouch Kit 3.0 for Adobe Photoshop
Professional retouching in a few minutes! A set of actions for photoshop, which includes more than 65 action games created for fast and professional photo retouching. This set was created in order to speed up and simplify the process of retouching so that its quality does not suffer. Before you is the third version of the set, which was created in 2016 and is up to date updated and improved. This set is the fruit of many years of work by the
Author Alex
2019-10-8
0
Golaem Crowd v7.1.1 for Autodesk Maya
Golaem Crowd v7.1.1 for Autodesk Maya | GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
Author Alex
2019-10-7
0
Shadowify v1.0.0 for Adobe Photoshop CC
Dropshadows in Photoshop often look unrealistic - Shadowify allows you to create more natural shadows by applying stepwise blur. You can create customizable dropshadows from scratch with a click or blur existing shadows. All settings are customizable, so you can also turn off blur and create some flat shadows like often used in minimalistic design. The direction can even be adjusted afterwards via global light. You can save your favourite shadow
Author Alex
2019-10-5
0
RA Beauty Retouch Panel 3.3 Win/Mac
RA Beauty Retouch Panel 3.3 Win/Mac | The Beauty Retouch Workflow Accelerator is a Photoshop extension panel designed to help photographers and retouchers speed up their Beauty, Fashion & Portrait retouching workflow and ultimately increase the quality of their retouching results. Beauty Retouch v3.2 panel combines basic Beauty retouching scripts, tool and adjustment layer shortcuts, which will add simplicity to and speed up your workflow by
Author Alex
2019-10-5
0
Tool Chefs Atoms Crowd v3.1.0 for Maya, Katana & Houdini (Win/Linux)
Tool Chefs Atoms Crowd v3.1.0 for Maya, Katana & Houdini (Win/Linux) | Atoms Crowd supports multiple softwares and each integration shares the same workflow! You can lookdev and prepare your agents in Maya, simulate in Houdini and come back to Maya for rendering. Or do the opposite. Or use only one software. It’s up to you really!
Author Alex
2019-10-4
0
Solid Angle Maya To Arnold 3.3.0.1 for Maya 2017-2019 (Win/Mac/Linux)
Solid Angle Maya To Arnold 3.3.0.1 for Maya 2017-2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2019-10-4
0
Solid Angle Katana to Arnold v2.4.0.2 for Katana 3.0-3.2 (Win/Linux)
Solid Angle Katana to Arnold v2.4.0.2 for Katana 3.0-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-10-4
0
Solid Angle Houdini to Arnold 4.3.0 for Houdini 16.x-17.x (Win/Mac/Linux)
Solid Angle Houdini to Arnold 4.3.0 for Houdini 16.x-17.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Author Alex
2019-10-4
0
Solid Angle 3ds Max To Arnold 3.2.57 for 3ds Max 2018-2019 Win
Solid Angle 3ds Max To Arnold 3.2.57 for 3ds Max 2018-2019 Win | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Author Alex
2019-10-4
0
Solid Angle Arnold to C4D v2.6.1.4 for Cinema 4D R19-R21 (Win/MacOS)
Solid Angle Arnold to C4D v2.6.1.4 for Cinema 4D R19-R21 (Win/MacOS) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster
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