GFX Plugins
Ky ColorVariator v2.4 3ds Max 2017 to 2020 Win | The Base Color scroll contains options that determine the base color of the texture without regard to variation.
Ky TrailPro v1.4 for 3ds Max 2017 to 2020 Win | A new source type has been added - Frozen Trail, which allows using splines as a trajectory of the trail. Added a parameter that allows applying animated parameters to the whole trail or only to particles at the time of their birth.
Poliigon's Substance wood material generators. They come in *.sbsar format.
BorisFX Sapphire Plugins v2020 for Adobe After Effects and Premiere Pro (Win x64) | Sapphire plug-ins let you create stunning organic looks unmatched by any host native effect tools. Key features include over 270 effects and 3000+ presets, a powerful Effect and Transition Builder, and integrated tracking and masking with the Academy Award-winning Mocha. Sapphire’s superior image quality, control, and render speed offers massive time-savings —
Phoenix FD 4.00.00 for Maya 2015 to 2018 Win | Phoenix FD is the all-in-one fluid dynamics plugin for Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more
Phoenix FD 3.40.00 for 3ds Max 2015 to 2020 Win x64 | Phoenix FD for 3ds Max has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.
Golaem Crowd 7.2 for Maya 2016-2019 Win | GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
V-Ray Next v4.30.01 For Unreal Engine 4.21-22-23 Win x64 | As one of the world’s most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step.
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Onion skinning is a technique used by animators to see multiple frames at once. By using this technique, artists can easily see how to alter or adjust an image based on the previous image in the sequence. This technique is very useful for 3d animators to see previous animation frames or the later frames at once as well.
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