GFX Plugins

Author Alex
2020-04-28
0
Blender Market – Hardops 00985: Neodymiumx
Hard Ops has been designed from the ground up to be the most efficient workflow assistant possible for Blender. Hard surface is the main focus but our tools extend beyond just a niche and into every aspect of design. From modelling to rendering we are here for you.
Author Alex
2020-04-27
0
Craft Director Studio 20.1.4 for 3ds Max and Maya (Win x64)
Craft Animations & Entertainment AB has released an updated Craft Director Studio. This solution extends creative possibilities by eliminating the time-consuming tasks of keyframing, scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly, optionally with the use of an input device, gaining instant gratification through highly realistic interactive real-time
Author Alex
2020-04-26
0
Tool Chefs Atoms Crowd v3.3.0 for Maya, Katana, Houdini and Clarisse (Win/Linux)
Tool Chefs Atoms Crowd v3.3.0 for Maya, Katana, Houdini and Clarisse (Win/Linux) | Atoms Crowd supports characters with any number of legs! There?s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Author Alex
2020-04-26
0
Solid Angle Maya To Arnold v4.0.3 for Maya 2018 to 2020 (Win/Mac/Linux)
Solid Angle Maya To Arnold v4.0.3 for Maya 2018 to 2020 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya?s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2020-04-26
1
Solid Angle Houdini to Arnold v5.2.0 for Houdini 17.x 18.x (Win/Mac/Linux)
Solid Angle Houdini to Arnold v5.2.0 for Houdini 17.x 18.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Author Alex
2020-04-26
0
Solid Angle 3ds Max To Arnold v4.0.4.36 for 3ds Max 2019-2021 Win
Solid Angle 3ds Max To Arnold v4.0.4.36 for 3ds Max 2019-2021 Win | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster
Author Alex
2020-04-26
1
Solid Angle Cinema 4D To Arnold 3.0.3 for C4D R19 to R21 (Win/Mac)
Solid Angle Cinema 4D To Arnold 3.0.3 for C4D R19 to R21 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster
Author Alex
2020-04-26
0
NextLimit RealFlow v3.1.1.0026 for Cinema 4D R18 to R21 (Win)
NextLimit RealFlow v3.1.1.0026 for Cinema 4D R18 to R21 (Win) | RealFlow Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
Author Alex
2020-04-24
0
Itoo Software Forest Pack Pro v6.3.0 for 3ds Max 2020 to 2021 Win x64
Itoo Software Forest Pack Pro v6.3.0 for 3ds Max 2020 to 2021 Win x64 | Forest Pack is the world?s most popular scattering plugin for 3ds Max?. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it. Countless studios rely on Forest Pack?s production-tested algorithms and native shaders to render
Author Alex
2020-04-23
2
TurboReverse 1.0 for 3ds Max 9-2021
TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs.
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