Solid Angle Katana to Arnold v2.1.2.0 for Katana 2.6-3.0 Win/Linux

Author Alex
2018-06-28
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Solid Angle Katana to Arnold v2.1.2.0 for Katana 2.6-3.0 Win/Linux

Download new Solid Angle Katana to Arnold v2.1.2.0 for Katana 2.6-3.0 (Windows and Linux version)


Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Features

Natural integration with Katana nodes, scenegraph, and scripting.
Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
Support for the latest Arnold 4.2.x series.
Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
Ultra-fast OpenVDB volume rendering.
Shader networks.
Works with third-party shaders and renderer procedurals (for hair, etc).
Render outputs and AOVs, including Deep EXR.
Supports the curves location type in Katana for hair rendering.
Many light types and light filters supported, as well as interactive modification of lights.
Object parameters and global options better match what is available in Arnold.
Improved documentation within Katana (args files).

Changes KtoA 2.1.2.0:

Compatibility

- Arnold: 5.1.1+
- Katana: 2.6v4+, 3.0v1+
Platforms:
- Linux: x86-64, RHEL 6+ or compatible glibc
- Windows: 7+ on x86-64, with VC++ 2015 redistributable installed

Enhancements

- Update to Arnold 5.1.1.1: The latest Arnold bugfix release is bundled, with some important bug fixes.
- Optionally disable XGen multithreading: As a workaround for some occasional XGen issues, multithreading can be turned off in ArnoldXGen. This should only be done when necessary, as it has a performance impact. (#302)
- EXR layer name override: Layer names in EXRs normally end up with the generic channels R,G,B,A, but using the EXR and deep EXR driver preserve_layer_name it will use the name of the AOV as set in ArnoldOutputChannelDefine. However, the layer name can now be further customized with layerName, when used in conjunction with preserve_layer_name. (#305)
- Curve orientations attributes: Curve per-control-point orientation vectors can now also be specified with geometry.point.N and geometry.point.normal in addition to the geometry.point.orientation that was already supported. (#306)

Bug Fixes
- #301 Don't use AiDevice API if optix denoiser is not enabled
- #302 Allow disabling of xgen multithreading
- #303 All curves get the same curveWidthStart and curveWidthEnd

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