NextLimit RealFlow C4D 2.5.3.0083 for Cinema 4D R17 – R19 Win

Author Alex
2018-06-12
2 731
0
NextLimit RealFlow C4D 2.5.3.0083 for Cinema 4D R17 – R19 Win

Download NextLimit RealFlow C4D 2.5.3.0083 for Cinema 4D R17 – R19 for free


General
- Array Tool: Parameters can't be animated for meshes.
- Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters
- When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Meshing
- Mesh fluid/emitter weight vertex map computation is limited to a maximum amount of 10.

Parameters
-358 - File paths can't have unicode characters on Mac OS X.
-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering
- Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
- Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
- Particle render instances are not rendered/recognized by NVIDIA's Iray.
- Motion blur with meshes doesn't work with NVIDIA's Iray.
- Motion blur with meshes doesn't work with Maxwell Render.
- Particle render instances original objects remain visible during render.

Fixed bugs - Caching
- Cinema 4D crashes on caching if the cache folder field is empty.
- Animated cache offsets do not work in render time.

Daemons
- Setting the same fluid as source and target in a Filter daemon freezes Cinema 4D.
- Attractor daemon "Internal Radius", "External Radius" and "Planet Radius" parameters should have units.
- Attractor viewport representation does not match its behavior when Attenuated is enabled.

Rendering
- Mesher vertex maps don't work with Octane render. (Version 3.08 of Octane plugin fixes the issue).
- There is a one frame offset when rendering meshes with motion blur enabled.

Save and Load
- Particle UVs are not loaded in cache mode.

Parameters
- It is possible to type negative values for scene simulation steps and iterations.

Known bugs

Emitters
- Emitter ID value is not preserved on scene reopening.

Splines
- If a segment is removed the configuration of the circles of the other segments is reset.
- Undo/Redo is not working when a control point is added.

Daemons
- Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

Download links:
Comments
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
I am not robot: *
Archive
«    November 2024    »
MonTueWedThuFriSatSun
 123
45678910
11121314151617
18192021222324
252627282930 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium