Solid Angle Houdini to Arnold 3.0.2 for Houdini 16

Author Sonya
2018-06-9
1 381
0
Solid Angle Houdini to Arnold 3.0.2 for Houdini 16

Download new Solid Angle Houdini to Arnold 3.0.2 for Houdini 16


Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. Features:
All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.

Requirements & Platforms
Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)
Windows 7 and later
CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

Changes v3.0.2:

Enhancements

Translate alembic packed primitive attributes as user data (htoa#1009)

Pull Arnold parameters from alembic packed primitives (htoa#1041)

Create noice denoiser ROP (#1025)

Add extra AOVs for noice automatically (htoa#1024)

Add extra AOVs coming from the hair, standard, toon shaders to the ROP AOV list (htoa#1026)

Fixes

Match number of motion keys for normals and vertex list in alembic procedural (core#6909)

Add facevarying userdata support to alembic procedural (core#6937)

Fix for indexed normal and uv properties in alembic files that use instancing (core#7034)

Array properties in alembic procedural not translated (core#7025)

Fix displacement override in the alembic procedural (core#7059)

Don't use AiDevice API if OptiX denoiser is not enabled (htoa#1045)

Link to help pages for Operator nodes (htoa#1033)

Setting AOV to a different filter supported fixed (htoa#1031)

Set camera shutter to zero on alembic procedurals if the motion blur is disabled on the ROP (htoa#1011)

Auto curve translation fixed (htoa#1020)

Fix displacement for packed alembic files (#1028)
Fix operator subnet connections (#1043)
Make image shader multiply input linkable (#1046)
invDepth aov transmission bug (#998)

Enabling transmission affects rayDepth AOV (core#6735)

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