Solid Angle Houdini to Arnold 3.0.1 For Houdini v16.5 Win
Download new update of Solid Angle Houdini to Arnold 3.0.1 for Houdini
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. Features:
All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.
Requirements & Platforms
Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)
Windows 7 and later
CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)
Changes v3.0.1:
Enhancements
Operator ROP subnet traversal (htoa#1014)
Alembic time offset support (note this is not yet supported in IPR) (htoa#1016)
Add Trial Install License to Arnold > RLM Licensing (htoa #1017)
Fixes
Error generating Output variance AOV for noice (htoa#1013)
Catch exceptions in MaterialX operator to not crash with invalid documents (core#6844)
Incorrect cooker cache check prevents some upstream operators from cooking (core#6903)
Object-To-World transform Uninitialized in OSL (core#6896)
Noice should ignore precision errors in depth or normal buffers (core#6900)
Procedural load crashing due to invalid nodes (core#6902)
Fix crash when optix denoiser DLLs are not found (core#6913)
Crash when loading empty polymesh through a procedural (core#6923)
Optix denoiser crashes after changing device because buffers still mapped (core#6924)
Crash caused by old versions of NVML (core#6928)
crash due to an invalid/empty procedural within another procedural (core#6938)
Download links:
Solid.Angle.Houdini.To.Arnold.v3.0.1.for.Houdini.16.5.378-AMPED.rar
Solid.Angle.Houdini.To.Arnold.v3.0.1.for.Houdini.16.5.405-AMPED.rar
Solid.Angle.Houdini.To.Arnold.v3.0.1.for.Houdini.16.5.439-AMPED.rar
Solid.Angle.Houdini.To.Arnold.v3.0.1.for.Houdini.16.5.405-AMPED.rar
Solid.Angle.Houdini.To.Arnold.v3.0.1.for.Houdini.16.5.439-AMPED.rar
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