Golaem Crowd v6.1.1 for Maya 2016 – 2018 Win/Lnx

Author Alex
2017-09-7
1 717
0
Golaem Crowd v6.1.1 for Maya 2016 – 2018 Win/Lnx

Golaem Crowd v6.1.1 for Maya 2016 – 2018 Win/Lnx

Golaem releases Golaem Crowd 6.1, is a crowd creation tool for Autodesk Maya, and it manages everything from making, animating and simulating a crowd, to rendering.

NEW FEATURES

Added support for Maya 2018
IMPROVEMENTS

Improved plugin loading time when a firewall is set
Improved performances when using the SnapTo Layer in the Simulation Layout Tool
New Export Animation Alembic Mode in the Simulation Baker (can be opened as a Point Cache within Houdini)
Connections are now selectable and can be deleted using the DEL Key in the the Channel Operator Editor
Scale in and out with the Alt key is not supported in the Channel Operator Editor
Visual Feedback values are now updated correctly when changing the selected Entity in the Channel Operator Editor
Channel Operator Editor is now consistent when opened multiple times (one instance, nodes at the same positions)
Channel Operator Editor is now refreshed correctly when opening or creating a new scene
Conversion to World Angle now returns an angle between -180 and 180 in the Crowd Chop Converter Node
New Channel this.previousDirection
Added a transparency parameter in the Population Tool Locator
Search field also searches within library item tags in the Simulation Cache Library
BUG FIXES

Fixed Physics shapes edition not saved correctly in the Character Maker
Fixed shading assignment in the VrayGolaem 3dsmax plugin
Fixed SetBone Layer not working correctly when editing the same bone on a second entity in the Simulation Layout Tool
Fixed Time Warp Layer not looping correctly with Geometry Behavior in the Simulation Layout Tool
Fixed inactive Geometry Behavior causing Geometry File not found at rendering time
Fixed Destination Terrain browser in the Simulation Cache Proxy node
Fixed a crash when creating a new scene and using the Channel Operator Editor
Fixed a crash when exiting Maya and using the Trajectory Layer in the Simulation Layout Tool
Fixed a crash when using the PerchOn or MeshPin Behavior in multithread
Fixed a crash when using the Kill Behavior and using callbacks
Fixed a crash when using the Emit Behavior in VP2.0
Fixed Perception not working properly with the External Entity Locator
Fixed missing material and wrong UV when baking FBX Animation and using the Golaem Character Geometry File
Fixed renaming the Simulation Cache Proxy which disabled Layout operations
Fixed a bug when using the Paint Tool when computing tangents and bitangents
Fixed the output directory refresh in the Golaemisator
Fixed Channel this.direction return value

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