Blender Market – Layer Painter v1.1.4 for Blender 2.8

Author Alex
2019-11-11
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Blender Market – Layer Painter v1.1.4 for Blender 2.8

Blender Market – Layer Painter v1.1.4 for Blender 2.8

Layer Painter is an addon for blender 2.8. It uses Eevee to give realtime feedback while creating materials.

For this, the addon offers a powerful layer stack as well as procedural masks and painting features.

Aidy Burrows:

"A much desired and much required set of PBR texturing tools, very impressive and pretty complex materials can be achieved without even entering a node graph once!! "

CG Matter (Caleb Mathers):

"Texture painting (PBR) maps in blender has quite frankly been a pain; LayerPainter gives blender a lot of the functionality you'd expect from a dedicated texturing program like Substance."

Layer system instead of complex node graphs
Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore!

The concept is similar to Substance Painter's approach and takes the concept of layers in a 2D program to create materials for 3D objects.

UI
The addon is packed into an active tool and comes with a workspace.

The UI is designed to give you as much viewport space as possible while focusing on the things that are actually important for your workflow.

Eevee
The addon works in the LookDev mode to give you realtime feedback when creating your materials.

It offers options like rotating the background image with your mouse to improve the workflow.

Function overview


The layer system gives you the power of blending modes to combine textures and procedurals into your material.

The layers generate the nodes, so you don't have to worry about complex node trees anymore.


You have the ability to edit each channel individually for each layer. This enables you to combine the channels in different ways.

There are Fill Layers, Paint Layers and Node Layers. The node layers use node groups to affect the layer.

You can create custom node groups to use in these layers.


Masks can be procedural or painted with textures. This gives you the ability to mix different layers or channels.

You can create custom mask node groups with special inputs like bevel or ao masks which can be baked with the addon.


The PBR baking function allows you to bake your layer stack into textures. These can be used in your material for quicker rendertimes or you can import them in your game or other software.

If you want more detailed information about how this addon works and what it does, take a look at the documentation!

You can also check out this video to see a timelapse of working with the addon.

CG Matter (Caleb Mathers): "LayerPainter takes us one step closer to a blender-only workflow. A must-have for anyone texturing inside blender."

Download links:
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