Author Alex
2021-08-8
0
Eptar Reinforcement v3.12 01 for ARCHICAD Win
Eptar Reinforcement v3.12 01 for ARCHICAD Win | This solution helps designers to draw documents and lists the necessary reinforcement for their buildings in ArchiCAD. The application provides tools to define all 2D drawings as well as complete 3D models. The solution contains a library of different reinforcement objects and an Add-on. They provide great freedom in defining constructions and also help to specify complex objects. Eptar
Author Alex
2021-08-8
0
Udemy – Unity VFX Graph – Beginner To Intermediate
Learn the new Visual Effect tool from Unity and start making some awesome Magic Effects
Author Alex
2021-08-8
2
Udemy – The Complete Guide to C# & Unity Programming – Build an RPG
Master Unity Engine (2021) and C# Programing By Creating A Role Playing Game Using Modern Unity Development Technics
Author Alex
2021-08-8
0
Udemy – The Complete 2021 Unity Multiplayer Bootcamp with C#
Create online multiplayer games with Unity and C# and How to create Turn Based multiplayer games
Author Alex
2021-08-8
3
Udemy – Procedural Materials In Blender
As Part of The Blender Creative Suite, Learn How To Get Started With Procedural Materials
Author Alex
2021-08-7
2
Sakimi Chan – Patreon Term 153
Sakimi Chan – Patreon Term 153
Author Alex
2021-08-7
3
Sakimi Chan – Patreon Term 152
Sakimi Chan – Patreon Term 152
Author Alex
2021-08-7
0
The Gnomon Workshop –  Material Texturing for Production in Mari & Maya
This comprehensive material texturing workshop teaches industry-proven techniques tried and tested on feature films by Lead Texture Artist, Peter Aversten. During 8.5 hours of video tutorials, Peter walks through the techniques he uses in production using primarily Mari and Maya, beginning with the fundamentals and demonstrations of more beginner concepts covering the Mari node graph — perfect for those transitioning from a layer-based workflow.
Author Alex
2021-08-7
0
The Gnomon Workshop – Optimization For Games – Settings, Materials, Textures & Commands
As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.
Author Alex
2021-08-7
0
The Gnomon Workshop – Gaea Essentials – Create Realistic Procedural Environments
Procedurally generated terrains that can be art-directed — or even combined with real-world satellite data — are an important cornerstone of CG production. Gaea is an exciting new tool for developing photorealistic environments and has been quickly adopted by the industry. In this 4.5-hour workshop, Dax Pandhi, creator of Gaea and Co-Founder of QuadSpinner, provides a thorough look at all the essentials you need to know to create realistic,
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