Game Development / Unreal Engine Assets | 2023-02-19
FBX | OBJ | 3DS | TEX | LODS
PSOFT Pencil+ 4 for Maya is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels.
Spritehandler is a set of tools for using, and generating, sprite sheets within Blender. Using a node group to manipulate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. All functionality is wrapped in intuitive operators for efficiency and ease of use
Discover a complete workflow to build game assets with last Blender's version!
Get ready for Nodevember 2021! Embrace the dark arts of Blender shader nodes!
K-CyclesX is a highly optimized custom build of Cycles-X render engine, ultra denoiser and realtime viewport effects for Blender. It is fully compatible with Cycles and designed for Nvidia GPUs.
Topaz Gigapixel AI v5.6.0 Win x64 | Beautiful photo enlargements using machine learning. Enlarging your image without losing detail has always been impossible… until now. Upscale your photos by up to 600% while perfectly preserving image quality.
In this class, you'll gain the essential skillsets to bring one of your favorite Nickelodeon villains to life, from sculpting in Zbrush to lighting and texturing in Cinema4D/Octane. This will also be the first class ever to go over the basics of Zbrush, one of the industry-standard sculpting platforms.
In this Workshop, award-winning director and founder of Holdframe, Joe Donaldson, talks about the series he created for The New Yorker. We discuss everything from the project’s conceptual development and process, all the way down to the production techniques used in each film. This Workshop offers a unique behind-the-scenes glimpse at what went into creating each of these films on seminal figures: Leonard Cohen, Janelle Monáe, and David
Flying Monster with Animations
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