Game Development / Unreal Engine Assets | 2023-02-19
Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.
Matthew Wadstein walked you through the basic knowledge of the Epic Games Launcher, creating projects, customizing them, and the important files associated with those projects.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios
25+ Hours of Training! Each class has 10 or more video lectures, covering Modeling, Rendering, Project Breakdowns, and Student Projects.
1514 photo's taken with my friends (some include myself). These are photo's focused on facial expressions for various emotions, character archetypes and talking mouths for animation. Whether you're just out to study anatomy, need inspiration/ref for your characters? This is your refpack!
In Animation Pipeline in UE4, Chad Mogran will be giving a comprehensive overview of all things animation in Epic’s Unreal 4 Engine. Starting with exporting our character from Maya using the FBX format, we’ll import it into UE4 in such a way that will allow us to share animation blueprints across different characters. Then we’ll go over how to import animations and setting up things like additive aim poses and navigational blend spaces. We will
Over the course of this training series we will look at the basics of the Houdini particle system and also cover a variety of POP nodes to better understand how the Houdini particle system works.
Compositing is a vital part of the process in creating visual effects (VFX) for movies, TV, and animated productions. The Compositor combines elements filmed during production with Computer Generated Imagery (CGI) created by other artists to blend them together seamlessly. Compositors also fix problems in the footage that occurred during filming, and find methods to enhance VFX shots to better match the director’s vision. All of the final pieces
New Daz3D, Poser stuff
New Books, Magazines




2021-09-9

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