Author Alex
2021-12-24
0
Patreon Advanced CG Tutorials (update December 2021)
Entagma – Patreon Advanced CG Tutorials (update December 2021)
Author Alex
Learn 2D Game Backgrounds Graphic Design For Beginners
Learn how you can create Digital 2D Game Art Backgrounds quickly in Photoshop!
Author Alex
2D and 3D Game Development for Beginners - Learn C# and Unity3D
Skillshare - 2D and 3D Game Development for Beginners - Learn C# and Unity3D
Author Alex
Develop FPS Game in 35 Minutes with C# and Unity3D
Beginner Friendly Introduction in the World of 3D Game Development
Author Alex
How to Create FPS Game in Unity3D for Beginners
We will be using Unity and Visual Studio (both free) to make our game. This class is also suitable for beginners. At the end of the class, You will have a working FPS controller demo / prototype from which You can then build Your own game or do Your own upgrades. I will show You how to create a basic scene, movement script and how to manipulate the camera.
Author Alex
E-ON Software VUE 2021.2 & Plant Factory 2021.2 Win x64
Vue is a software tool for world generation by e-on software with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.
Author Ariel
2021-12-24
0
Animation Magazine – January 2022 (True PDF)
Animation Magazine – January 2022 | English | 68 pages | True PDF | 25 MB
Author Alex
2021-12-24
0
Ephere Ornatrix v2.2.9.29361 for Cinema 4D R19-R25 Win x64
Ornatrix is a complete hair, fur, and feather creation, animation, and rendering solution for Maxon Cinema 4D. It integrates closely as a part of Cinema 4D to allow an intuitive and easy to learn approach for grooming characters and creation various fiber and scattering effects.
Author Ariel
2021-12-24
0
Amateur Photographer – 28 December 2021 (True PDF)
Amateur Photographer – 28 December 2021 | English | 68 pages | True PDF | 29 MB
Author Alex
2021-12-23
0
PolyDivider v1.07 for Cinema 4D Win
PolyDivider is a Cinema 4D Deformer plugin that makes polygon subdivisions with procedural algorithm designed to produce random geometric patterns based on a rectangle. The idea came from the type of diagrams called “treemaps”, that takes a rectangle and splits it vertically and then horizontally. The outcome is fed to the loop, again and again, depending on the number of user-defined iterations. A seed value and slight alterations of the
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