Game Development / Unreal Engine Assets | 2023-02-19
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This is an example of a realtime hair asset. I’ve released the marmoset file, textures, material and lighting scene for people to dissect. I’ve also included an FBX file that contains the original hair grouping so anyone interested can see the separate layers I build up based on opacity. This is generally how I create most medium length to long, hair card based grooms.
Studio HDRI maps | 10240 x 5120 px | 24 pcs | 926 MB
This is a large collection of plant-related textures: trees, shrubs, leaves, bark, reeds, bare trees, branches, etc. All images have two file formats - plain and with alpha transparency channel.
Evermotion – Archmodels Vol. 100 | 3.73 GB
Historic Style Vray Materials Bundle | 120 MB
Evermotion – Archshaders vol. 2 | 573 MB
Evermotion – Archshaders vol. 1 | 542 MB
Creating Run Cycles in 3ds Max In this set of 3ds Max tutorials we will learn how to use 3ds Max’s amazing animation tools to create a convincing run cycle. We’ll start by taking a look at our rig and figuring out an axis order that would be best for our needs. We’ll then jump right in an start blocking in our run; adding extremes and breakdowns. Once this step is finished, we’ll begin polishing the animation, which includes refining arcs,
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